Tutorial: Usage

Usage

Rollup/Webpack Based Builds

The latest versions of Rollup and Webpack support ES6 imports. We have an ES module exported to dist/js/shepherd.esm.js. This is also specified as "module" in package.json, which should allow you to import using standard ES import syntax.

i.e.

import Shepherd from 'shepherd.js';

First create a new Tour instance for your tour:

const tour = new Shepherd.Tour({
  useModalOverlay: true,
  defaultStepOptions: {
    classes: 'shadow-md bg-purple-dark',
    scrollTo: true
  }
});

The defaultStepOptions option allows you to specify any options which should be applied to all this tour's steps by default.

Next, add your steps:

tour.addStep({
  id: 'example-step',
  text: 'This step is attached to the bottom of the <code>.example-css-selector</code> element.',
  attachTo: {
    element: '.example-css-selector',
    on: 'bottom'
  },
  classes: 'example-step-extra-class',
  buttons: [
    {
      text: 'Next',
      action: tour.next
    }
  ]
});

Finally, to start the tour, just call start on your Tour instance:

tour.start();

If you need to remove a step from your tour, call removeStep on your Tour instance. If the step currently being displayed is the one you're removing, and there are steps left in the tour, then the first one will be shown, otherwise, the tour will be cancelled.

tour.removeStep('example-step');

API

Global Shepherd Object

Shepherd exposes a single object onto the window, Shepherd.

That global object fires several events to let you link up actions with events occurring in any tour:

Methods
  • Shepherd.on(eventName, handler, [context]): Bind an event
  • Shepherd.off(eventName, [handler]): Unbind an event
  • Shepherd.once(eventName, handler, [context]): Bind just the next instance of an event
Events

The global Shepherd fires the following events whenever a Tour instance fires them. It adds to the object passed to the event handlers a tour key pointing to the instance which fired the event:

  • complete
  • cancel
  • hide
  • show
  • start
  • active
  • inactive

For multiple events, you can use something like:

['complete', 'cancel'].forEach(event => shepherd.on(event, () => {
   // some code here
}));
Current Tour

The global Shepherd includes a property which is always set to the currently active tour, or null if there is no active tour:

  • Shepherd.activeTour

Tour Instances

Creation

You create a Tour object for each tour you'd like to create.

Tour's constructor accepts a hash of options:

const myTour = new Shepherd.Tour(options);
Tour Options
  • classPrefix: The prefix to add to the shepherd-enabled and shepherd-target class names as well as the data-shepherd-step-id.
  • confirmCancel:
    • If true, will issue a window.confirm before cancelling
    • If it is a function(support Async Function), it will be called and wait for the return value, and will only be cancelled if the value returned is true
  • confirmCancelMessage: The message to display in the confirm dialog
  • defaultStepOptions: Default options for Steps created through addStep
  • exitOnEsc: Exiting the tour with the escape key will be enabled unless this is explicitly set to false.
  • keyboardNavigation: Navigating the tour via left and right arrow keys will be enabled unless this is explicitly set to false.
  • stepsContainer An optional container element for the steps. If not set, the steps will be appended to document.body.
  • modalContainer An optional container element for the modal. If not set, the modal will be appended to document.body.
  • steps: An array of step options objects or Step instances to initialize the tour with.
  • tourName: An optional "name" for the tour. This will be appended to the the tour's dynamically generated id property.
  • useModalOverlay: Whether or not steps should be placed above a darkened modal overlay. If true, the overlay will create an opening around the target element so that it can remain interactive.
Tour Methods
  • addStep(options): Creates a new Step object with options, and returns the Step instance it created. If the options hash doesn't include an id, one will be generated. You can also pass an existing Step instance rather than options, but note that Shepherd does not support a Step being attached to multiple Tours.
  • addSteps([Steps]): Add multiple steps to the tour
  • getById(id): Return a step with a specific id
  • isActive(): Check if the tour is active
  • next(): Advance to the next step, in the order they were added
  • back(): Show the previous step, in the order they were added
  • cancel(): Trigger cancel on the current step, hiding it without advancing
  • complete(): Calls _done() triggering the complete event
  • hide(): Hide the current step
  • show([id]): Show the step specified by id (if it's a string), or index (if it's a number) provided. Defaults to the first step.
  • start(): Show the first step and begin the tour
  • getCurrentStep(): Returns the currently shown step
  • removeStep(id): Removes the step from the tour
  • on(eventName, handler, [context]): Bind an event
  • off(eventName, [handler]): Unbind an event
  • once(eventName, handler, [context]): Bind just the next instance of an event
Tour Events
  • complete: Triggered when the last step is advanced
  • cancel
  • hide
  • show: Triggered with a hash of the step and the previous step
  • start

Steps are instances of the Step object. They are generally created by the Tour::addStep method, which returns the Step instance it created.

Steps

Step Options
  • text: The text in the body of the step. It can be one of three types:
    • HTML string
    • HTMLElement object
    • Function to be executed when the step is built. It must return one the two options above.
  • title: The step's title. It becomes an h3 at the top of the step.
  • attachTo: The element the step should be attached to on the page. An object with properties element and on.
    • element: An element selector string, a DOM element, or a function (returning a selector, a DOM element, null or undefined).
    • on: The optional direction to place the Floating UI tooltip relative to the element.
      • Possible string values: 'top', 'top-start', 'top-end', 'bottom', 'bottom-start', 'bottom-end', 'right', 'right-start', 'right-end', 'left', 'left-start', 'left-end'
const new Step(tour, {
  attachTo: { element: '.some .selector-path', on: 'left' },
  ...moreOptions
});

If you don’t specify an attachTo the element will appear in the middle of the screen. The same will happen if your attachTo.element callback returns null, undefined, or a selector that does not exist in the DOM.

If you omit the on portion of attachTo, the element will still be highlighted, but the tooltip will appear in the middle of the screen, without an arrow pointing to the target.

If the element to highlight does not yet exist while instantiating tour steps, you may use lazy evaluation by supplying a function to attachTo.element. The function will be called in the before-show phase.

  • beforeShowPromise: A function that returns a promise. When the promise resolves, the rest of the show code for the step will execute. For example:
    beforeShowPromise: function() {
      return new Promise(function(resolve) {
        $('#my-bootstrap-modal').on('shown.bs.modal', function () {
          resolve();
        });
      });
    },
    
  • canClickTarget A boolean, that when set to false, will set pointer-events: none on the target
  • cancelIcon Options for the cancel icon
    • enabled Should a cancel β€œβœ•β€ be shown in the header of the step?
    • label The label to add for aria-label
  • classes: A string of extra classes to add to the step's content element.
  • buttons: An array of buttons to add to the step. These will be rendered in a footer below the main body text. Each button in the array is an object of the format:
    • label: The label to add for aria-label. It can also be a function that returns a string (useful with i18n solutions).
    • disabled: A boolean that controls the disabled attribute. It can also be a function that returns a boolean.
    • classes: Extra classes to apply to the <a>
    • secondary: A boolean, that when true, adds a shepherd-button-secondary class to the button
    • text: The HTML text of the button. It can also be a function that returns a string (useful with i18n solutions).
    • action: A function executed when the button is clicked on. It is automatically bound to the tour the step is associated with, so things like this.next will work inside the action. You can use action to skip steps or navigate to specific steps, with something like:
      action() {
        return this.show('some_step_name');
      }
    
  • advanceOn: An action on the page which should advance shepherd to the next step. It should be an object with a string selector and an event name. For example: {selector: '.some-element', event: 'click'}. It doesn't have to be an event inside the tour, it can be any event fired on any element on the page. You can also always manually advance the Tour by calling myTour.next().
  • highlightClass: An extra class to apply to the attachTo element when it is highlighted (that is, when its step is active). You can then target that selector in your CSS.
  • id: The string to use as the id for the step. If an id is not passed one will be generated.
  • modalOverlayOpeningPadding: An amount of padding to add around the modal overlay opening
  • modalOverlayOpeningRadius: An amount of border radius to add around the modal overlay opening. It can be either a number or an object with properties { topLeft, bottomLeft, bottomRight, topRight }
  • floatingUIOptions: Extra options to pass to Floating UI
  • showOn: A function that, when it returns true, will show the step. If it returns false, the step will be skipped.
  • scrollTo: Should the element be scrolled to when this step is shown? If true, uses the default scrollIntoView, if an object, passes that object as the params to scrollIntoView i.e. {behavior: 'smooth', block: 'center'}
  • scrollToHandler: A function that lets you override the default scrollTo behavior and define a custom action to do the scrolling, and possibly other logic.
  • when: You can define show, hide, etc events inside when. For example:
when: {
  show: function() {
    window.scrollTo(0, 0);
  }
}
Step Methods
  • show(): Show this step
  • hide(): Hide this step
  • cancel(): Hide this step and trigger the cancel event
  • complete(): Hide this step and trigger the complete event
  • scrollTo(): Scroll to this step's element
  • isOpen(): Returns true if the step is currently shown
  • destroy(): Remove the element
  • on(eventName, handler, [context]): Bind an event
  • off(eventName, [handler]): Unbind an event
  • once(eventName, handler, [context]): Bind just the next instance of an event
Step Events
  • before-show
  • show
  • before-hide
  • hide
  • complete
  • cancel
  • destroy

Please note that complete and cancel are only ever triggered if you call the associated methods in your code.

Advancing on Actions

You can use the advanceOn option, or the Next button, to advance steps. If you would like however to have a step advance on a complex user action, you can do the following:

const myStep = myTour.addStep(options);

yourApp.on('some-event', () => {
  if (myStep.isOpen()){
    Shepherd.activeTour.next();
  }
});

πŸ”Ό Displaying Arrows

By default, Shepherd will generate and position an "arrow" element that points to the target of a step. This is done by setting the arrow option to true on each ``Step.options` β€” but you can disable the arrow manually by setting it to false:

myTour.addStep({
  id: 'Step 1',
  arrow: false
});

Furthermore, while Shepherd provides some basic arrow styling, you can style it as you wish by targeting the .shepherd-arrow element.